====== Werewolf Physiology ======
===== Mercy Thompson Series =====
====Moon Called====
[[Mercy Thompson Series]] #1: [[Moon Called]]
  * have a distinctive musk-and-mint scent<sup>03</sup>
  * some people will tell you that werewolves can only shapechange under a full moon<sup>04</sup>
  * werewolves, even in human form, do have the strength they're credited with in the old movies<sup>09</sup>
  * a werewolf won't freeze to death sleeping outside, however bad the weather<sup>11</sup>
  * werewolves can take as much as fifteen minutes to shift shape—and shifting is painful for them<sup>12</sup>
  * werewolves aren't the most friendly animals anyway, but if they've just shifted, it's a good policy to leave them alone for a while<sup>13</sup>
  * most of them felt that becoming short-tempered and occasionally furry was a small price to pay for extraordinary strength, speed, and senses—not to mention the fringe benefits of a body immune to disease and old age<sup>24</sup>
  * there are no drugs that work on werewolves<sup>24</sup>  
  * werewolves, fully changed, weigh upward of two hundred and fifty pounds<sup>27</sup>
  * werewolves heal too fast<sup>27</sup>
  * drugs don't work on werewolves; their metabolism is too high<sup>34</sup>
  * super strength; super healing<sup>40</sup>
  * werewolves usually have markings that are more doglike than wolflike<sup>47</sup>
  * for all their size werewolves still resemble their gracile cousin the timber wolf more than the mastiff or Saint Bernard who are closer to their weight<sup>61</sup>
  * when weres run, they move with a deadly, silent grace; they aren't really built for running, they are built for fighting<sup>61</sup>
  * werewolves are tough<sup>65</sup>
  * werewolves heal incredibly fast<sup>86</sup>
  * werewolves needed a lot of food<sup>92</sup>
  * werewolves are very densely muscled; they tend to have a difficult time swimming even if they want to, because, like chimpanzees, they have too much muscle and not enough fat to float<sup>96</sup> 
  * are very good at sensing arousal; not just smells, but elevated temperature and increased heart rate<sup>129</sup>
  * arousal in werewolves tends to bring out the fighting instinct in all nearby males<sup>129</sup>
  * a lot of werewolves can smell a lie<sup>142</sup>
  * cells repaired themselves and removed damage of age, disease and experience<sup>168</sup>
  * werewolves can run faster than greyhounds<sup>178</sup>
  * werewolves' front legs are built more like a bear's or a lion's than a timber wolf's<sup>198</sup>
  * werewolves use their claws to rip and tear flesh<sup>198</sup>
  * the average life span of a werewolf from his first Change until his death is ten years; most werewolves died in dominance fights with other wolves<sup>201</sup>
  * because of their high metabolisms, werewolves usually feel warmer to the touch<sup>250</sup>


====Blood Bound====
[[Mercy Thompson Series]] #2: [[Blood Bound]]
  * servant of the moons phases<sup>02</sup>
  * when werewolves finally admitted what they were, the scientists immediately started looking for a virus or bacteria that could cause the Change<sup>03</sup>
  * cannot be mistaken for wolves; much bigger and a lot scarier<sup>02</sup>
  * have strength; semi-retractable claws and inch long fangs<sup>15</sup>
  * werewolves can be very long-live creatures<sup>23</sup>
  * werewolves don't like the heat<sup>237</sup>
  * heal fast, but their bones still break and a punch still hurts<sup>94</sup>
  * werewolves aren't immortal, just immune to age; time is their enemy anyway; after so long, nothing matters anymore and death looks better than living another day<sup>108</sup>
  * even werewolves need sleep<sup>114</sup>
  * werewolves heal incredibly fast; they are strong, graceful; never grow old<sup>131</sup>
  * a werewolf's shoulder is articulated more like a tiger or bear than a wolf, giving them lateral motion and the ability to use their impressive claws<sup>132</sup>
  * with some of the bigger males, the effect can be almost grotesque<sup>132</sup>
  * when they move they look gracile and strong, just not entirely canid<sup>132</sup>
  * a wounded werewolf is dangerous, the wolf nature superceding the human control—and a werewolf is a very nasty creature<sup>212</sup>
  * werewolves heal very fast once they're able to change<sup>241</sup>

====Iron Kissed====
[[Mercy Thompson Series]] #3: [[Iron Kissed]]
  * werewolves are tough<sup>03</sup>
  * make having a private conversation difficult<sup>05</sup>
  * can smell a lie at a hundred yards<sup>11</sup>
  * most werewolves are attractive; it goes with the permanently young-and-muscled look<sup>41</sup>
  * werewolves like things a little cooler<sup>98</sup>
  * are fast<sup>112</sup>
  * never seen a werewolf that was out of shape or fat; the wolf is too restless for that<sup>157</sup>
  * can jump down entire staircases<sup>207</sup>
  * werewolves can't swim; they have too little fat; they're too dense to float<sup>209</sup>
  * werewolves can take a lot of damage<sup>212</sup>
  * werewolves can't talk in their wolf shape<sup>213</sup>
  * werewolves in their wolf form, are not always angry—just as a grizzly bear is not always angry; it only seems like it<sup>214</sup>
  * don't die of old age<sup>221</sup>

====Bone Crossed====
[[Mercy Thompson Series]] #4: [[Bone Crossed]]
  * supernatural strength<sup>13</sup>
  * werewolves have very good hearing<sup>30</sup>
  * werewolves don't die of old age the way humans do, it can kill them just as effectively<sup>37</sup>
  * most werewolves carry dark glasses or wear hats that can shadow their eyes<sup>55</sup>
  * werewolves don't like the heat<sup>237</sup>

====Silver Borne====
[[Mercy Thompson Series]] #5: [[Silver Borne]]
  * they have a distinctive odor<sup>11</sup>
  * most werewolves are attractive regardless of bone structure; perfect health, permanent youth, and lots of muscle are a pretty surefire formula for good looks<sup>11</sup>
  * werewolves take a lot of food to keep themselves fueled up<sup>25</sup>
  * a werewolf pack can feed off any of its members, borrowing energy<sup>39</sup>
  * they can't swim; their bodies are too dense<sup>50</sup>
  * werewolves all have different relations with their wolves<sup>139</sup>
  * think of werewolves as conjoined twins; some are quite separate, barely sharing anything at all with their wolves; just two entities under the same skin—they all start out this way<sup>139</sup>
  * when their human side is able to take control, wolf and man work out a balance; just as their human soul loses part of what it was to be human, the wolf loses part of what it means to be wolf<sup>139</sup>
  * werewolves tend to lose their human halves when badly injured, but they can be recalled to themselves by a mate or by a more dominant wolf<sup>168</sup>
  * no painkillers work on werewolves for long<sup>170</sup>
  * werewolves deal with germs better than people do<sup>175</sup>
  * nifty werewolf superpowers of healing<sup>183</sup>
  * werewolves are pretty immune to the cold<sup>184</sup>
  * werewolves, even the same werewolf, will heal wounds at different rates depending upon a number of things<sup>230</sup>
  * medicine among werewolves is, in many ways, much simpler—if more brutal—than for humans<sup>242</sup>

====River Marked====
[[Mercy Thompson Series]] #6: [[River Marked]]
  * werewolves can't swim; their muscle mass is too dense to be buoyant, so they sink to the bottom like anchors<sup>47</sup>
  * werewolves are seldom out of shape<sup>48</sup>
  * werewolves are quick; not cheetah fast, but faster than timber wolves or dogs<sup>48</sup>
  * werewolves don't age at all<sup>73</sup>
  * infection wasn't a concern with werewolves<sup>178</sup>
  * medical procedures you have to work quickly on a werewolf; they heal pretty fast<sup>181</sup>
  * werewolf teeth are sharp enough to make an impression<sup>206</sup>
  * a werewolf can stay wolf for a while; a couple of days, no trouble; a few weeks, not so good, but most of them will be okay afterwards<sup>261</sup>
  * months were possible—one or two; after that, he would be all wolf with no human<sup>261</sup>
  * smoothly muscled<sup>280</sup>
  * werewolves are tough<sup>309</sup>
  * being a werewolf halts and reverses the aging process<sup>42</sup>

====Frost Burned====
[[Mercy Thompson Series]] #7: [[Frost Burned]]
  * muscle-bound werewolf<sup>11</sup>
  * always thought that werewolves were invulnerable to drugs; SDK Cocktail: Silver Nitrate, DMSO, Ketamine<sup>20</sup>
  * most of the wolves that got hit with stuff were fine; but new werewolves are more vulnerable<sup>20</sup>
  * able to boost their metabolism<sup>20</sup>
  * baring the threat of infection, which isn't an issue for werewolves<sup>34</sup>
  * a werewolf's scent changes when they are in human form, becomes diluted<sup>78</sup>
  * hard to land quietly on a hard surface with werewolf-sized claws<sup>81</sup>
  * unless you are a werewolf, bare feet can't do much damage<sup>82</sup>
  * smelled of musk and mint that said werewolf<sup>104</sup>
  * werewolves never died of old age because they didn't age<sup>106</sup>
  * werewolves are different when they are in their wolf shape, less human and less caught up in human manners<sup>132</sup>
  * conservation of matter is a funny concept when expressed by a werewolf; who knows better that magic makes science blink than a 170-pound man who turns into a 250-pound werewolf</sup>
  * older werewolves didn't make a lot of noise when they ran<sup>226</sup>
  * the colder the better for a werewolf<sup>239</sup>
  * even in human form, werewolves have strong jaw muscles<sup>243</sup>
  * werewolves are good runners, but even a werewolf can run only so fast in their human form<sup>257</sup>
  * werewolf fangs are more impressive than vampire fangs<sup>310</sup>
  * werewolf claws are a good weapon<sup>319</sup>

====Night Broken====
[[Mercy Thompson Series]] #8: [[Night Broken]]
  * too much testosterone<sup>07</sup>
  * werewolves don't age physically<sup>88</sup>
  * werewolves smell like musk and mint<sup>124</sup>
  * can smell emotion, can smell when something is off<sup>124</sup>
  * werewolves have retractable claws that don't dig into the dirt unless they are running—almost like a cougars's<sup>128</sup>
  * a lot faster than any human<sup>158</sup>
  * werewolves don't have extra fat on their bodies; they burn calories in the change from human to wolf and back, and they burn calories moving because a werewolf doesn't have the proper temperament to be a couch potato<sup>176</sup>
  * werewolves were edgy around moon time; edgier<sup>290</sup>

====Fire Touched====
[[Mercy Thompson Series]] #9: [[Fire Touched]]
  * don't lie to a werewolf; they can tell<sup>05</sup>
  * werewolves were two-hundred pounds of fang and claw who mostly healed nearly as quickly as they could be hurt<sup>21</sup>
  * werewolf jaws do fine with rending and ripping<sup>37</sup>
  * werewolf claws are like those of a grizzly<sup>58</sup>
  * werewolves heal fast, which was good up to a point—but if a bone wasn't set correctly, it would heal just as it was; then it would need to be rebroken<sup>82</sup>
  * are not fragile creatures<sup>264</sup>
  * werewolf shoulders are built more like those of a bear or a cat; it meant that they were excellent climbers<sup>316</sup>
  * magic resides in werewolves; it produces their condition but the werewolves themselves could produce and use magic<sup>336</sup>

====Silence Fallen====
[[Mercy Thompson Series]] #10: [[Silence Fallen]]
  * werewolves bounce back from a little thing like a car wreck a lot faster than humans<sup>15</sup>
  * distinctive musky mint scent<sup>57</sup>
  * had huge claws that give them traction like the bigs catd do<sup>60</sup>
  * dual-natured<sup>210</sup>
  * werewolf blood was enticing and addictive to vampires<sup>26</sup>
  * alcohol would give a werewolf a momentary jolt, then the effects dissipated<sup>171</sup>
  * even a werewolf could get drunk by drinking Everclear, the 190-proof version, fast enough<sup>171</sup>
  * vampire bites heal as slowly on a werewolf as any wound on a mortal<sup>288</sup>
 
====Storm Cursed====
[[Mercy Thompson Series]] #11: [[Storm Cursed]]
  * werewolves either regenerate lost limbs or they die, exception: [[Sherwood Post]] <sup>56</sup>
  * 
====Smoke Bitten====
[[Mercy Thompson Series]] #12: [[Smoke Bitten]]

=====Alpha & Omega Series=====
====Alpha & Omega Novella====
[[Alpha & Omega Series]] #0.5: [[Alpha & Omega Novella]]

====Cry Wolf====
[[Alpha & Omega Series]] #1: [[Cry Wolf]]

====Hunting Ground====
[[Alpha & Omega Series]] #2: [[Hunting Ground]]

====Fair Game====
[[Alpha & Omega Series]] #3: [[Fair Game]]

====Dead Heat====
[[Alpha & Omega Series]] #4: [[Dead Heat]]

====Burn Bright====
[[Alpha & Omega Series]] #5: [[Burn Bright]]

====Wild Sign====
[[Alpha & Omega Series]] #6: [[Wild Sign]]

=====Werewolf Halfway Form=====
[[Mercy Thompson Series]] #3:[[Iron Kissed]]
  * [[Adam Hauptman]]
  * like one of the between forms a werewolf takes on when he's changing<sup>255</sup>
  * more complete than that, as if the between form had become finished and useful<sup>255</sup>
  * covered from top to tail with black fur and his hands looked very functional—as did his teeth-laden mouth<sup>255</sup>
  * stood upright, but not like a man; his legs were caught halfway between human and wolf<sup>255</sup>
  * huge claws<sup>255</sup>
  * voice was guttural and oddly accented from speaking out of a mouth meant for howling rather than talking<sup>256</sup>
  * roared more like a bear than a wolf<sup>256</sup>
  * dropped to all fours and pulled the power of the pack to change; only took five minutes; either it was easier to change from a transitional stage, or the pack sped his way<sup>257</sup>

[[Mercy Thompson Series]] #11: [[Storm Cursed]]
  * [[Sherwood Post]]
  * his body caught halfway back to human; stuck in a bizarre mismatch of human an wolf limbs and features that looked incredibly painful and completely unsustainable<sup>112</sup>
  * caught-between-change shape of his mouth; words mangled<sup>112</sup>
  * couldn't change his whole body quickly enough for his purposes; just changed what he needed<sup>117</sup>
  * a few of the older werewolves can do this: [[Asil Moreno]] [[Bran Cornick]] [[Sherwood Post]]
=====Female Werewolves & Fertility=====
[[Moon Called]]
  * female werewolves cannot have children; the change is too violent to allow the fetus to survive<sup>80</sup>
[[Blood Bound]]
  * female werewolves can't have children; their pregnancies spontaneously abort during the moon's change<sup>47</sup>
  * human women can have children with werewolves, but they can only carry to term the babies who have only human DNA<sup>47</sup>
[[Iron Kissed]]
  * women don't survive the Change as well as the men for some reason; the women who do cannot bear children<sup>95</sup>
  * they're fertile enough, but the monthly change at the full moon is too violent and they abort any pregnancies when they shift from human to werewolf<sup>95</sup>
  * werewolves can mate with humans; but they have a terribly high miscarriage rate and higher than usual infant mortality<sup>96</sup>
  * the only children who survive are completely human<sup>96</sup>


====Blue Jay Woman====
[[Blue Jay Woman]]\\
[[Moon Called]]
  * when she became pregnant she used the knowledge of magic her father had given her to keep from changing at the full moon<sup>80</sup>
  * has some magic of her own; managed to carry [[Charles Cornick]] to term but so weakened by her efforts that she died soon after his birth<sup>80</sup>
[[Iron Kissed]]
  * she was from a family that was gifted with magic native to this land and not Europe as most of our magic-using humans have<sup>96</sup>
  * she was able to hold off the change every month until Charles' birth; weakened by her efforts, she died<sup>96</sup>
  * 

=====The Effects of Silver & Silver Nitrate Cocktail=====
werewolves scar with wounds caused with silverChat 2007-06-24
  * dart of experimental drugs; combined silver nitrate with DMSO and Ketamine<sup>114</sup>
  * Ketamine has been used as a recreational drug but started out as an animal tranquilizer<sup>114</sup>
  * Silver Nitrate is used to develop film; a convenient way to get silver in a solution<sup>114</sup>
  * DMSO—Dimeythyl Sulfoxide can carry other drugs with it across membranes<sup>114</sup>
  * take DMSO and mix it with a silver nitrate; the silver is carried through the werewolf's body, poisoning as it goes so that the Ketamine goes to work without interference from the werewolf metabolism that would normally prevent the drug from having any effect at all<sup>115</sup>
  * some werewolves were more sensitive to it than others<sup>253</sup>
prolonged exposure to silver increases sensitivityMC-258
silver ammo makes wounds that don't heal fast; there is a chance of bleeding outMC-259

[[Mercy Thompson Series]] #5: [[Silver Borne]]
  * silver is harder than lead, and the bullets sometimes blow right through and leave the wolf sick, in pain, and alive<sup>50</sup>
  * silver shot works a little better, but unless rigged just right, it can take a long time to die<sup>50</sup>
silver bullet doesn't mushroom like a lead bullet doesRM-179

[[Mercy Thompson Series]] #7: [[Frost Burned]]
  * painful; silver hits werewolves like that<sup>21</sup>
  * werewolves and silver do not mix<sup>131</sup>
  * their body rejects silver<sup>133</sup>


=====How to Kill a Werewolf=====
[[Mercy Thompson Series]] #1: [[Moon Called]]
  * werewolves are hard to kill<sup>29</sup>
  * shot in the back of the head from less than six feet away<sup>62</sup>
  * suicide is difficult for werewolves<sup>95</sup>
  * even silver bullets don't always defeat the wolf's ability to heal itself<sup>95</sup>
  * decapitation is effective<sup>95</sup>
  * drowning works very well; werewolves are very densely muscled; they have too much muscle and not enough fat to float<sup>95</sup>
  * massive allergic reaction to silver; combined silver nitrate with DMSO and Ketamine<sup>114</sup>
  * most wolves died in dominance fights with other wolves<sup>201</sup>
  * you have to take out the spinal column if you want to kill a werewolf without silver<sup>259</sup>

[[Mercy Thompson Series]] #5: [[Silver Borne]]
  * werewolves are too tough to die easily<sup>50</sup>
  * there aren't many ways for a werewolf to commit suicide<sup>50</sup>
  * self-decapitation just isn't all that easy<sup>50</sup>
  * silver bullets have some difficulties; silver is hard than lead, and the bullets sometimes blow right through and leave the wolf sick, in pain, and alive<sup>50</sup>
  * silver shot works better, but unless rigged just right, it can take a long time to die<sup>50</sup>
  * the most popular choice is death by werewolf<sup>50</sup>
  * drowning is the next popular choice; werewolves can't swim; their bodies are too dense; even a werewolf needs to breathe<sup>50</sup>
  * most werewolves die before they have spent a decade as a wolf; fight for dominance<sup>235</sup>

[[Mercy Thompson Series]] #9: [[Fire Touched]]
  * hard to kill a werewolf but 560 foot drop from the Lampson crane might do it<sup>235</sup>
  * would die if they had to go for food and water for an extended period of time<sup>205</sup>

=====The Change & Shifting=====
[[Moon Called]]
  * the change is not easy or painless at the best of times, and it was worse  without the aid of the moon's call<sup>46</sup>
  * some werewolves can change relatively quickly with practice<sup>46</sup>

INFORMATION ABOUT THE CHANGE AND SHIFTING

From Chat Transcripts:
most disabilities would be healed by the changeChat 2008-04-05

From Moon Called:
  * the most prevalent of the cautionary tales werewolves tell each other is what happens the first time a werewolf changes if he doesn't know what he is<sup>20</sup>
  * no drug in the world that would undo the Change<sup>24</sup>
  * few werewolves considered their state a curse after the first few months<sup>24</sup>
most people don't survive the Change if they're already too sickMC-104
usually when a wolf lives through the Change but doesn't survive his first year, it is because the human cannot control the instincts of the wolfMC-110
any person bitten by a werewolf doesn't turn into another werewolf; it takes an attack so vicious that the victim lies near death to allow the magic of the wolf to slip past the body's immune systemMC-21
in the US, most werewolves are brought over by friends or familyMC-21
there are occasional attacks by rogue werewolves; it is one of the duties of a pack to kill rogues and find their victimsMC-21
werewolves can take as much as fifteen minutes to shift shapeMC-13
shifting is not easy or painless at the best of times, and it was worse without the aid of the moon's callMC-46
sometimes the shift helps werewolves heal faster; usually the shift from human to wolf but the other way works as wellMC-95

[[Mercy Thompson Series]] #2: [[Blood Bound]]
  * when werewolves finally admitted what they were, the scientists immediately started looking for a virus or bacteria that could cause the Change<sup>03</sup>
  * Johns Hopkins had a whole team devoted to the issue<sup>03</sup>
  * werewolves are made, not born; to become a werewolf, you need to survive an attack so vicious that you nearly die—which allows the werewolf's magic to defeat your immune system<sup>47</sup>
  * females don't survive the Change as well as males<sup>124</sup
  * it's not that easy to become a werewolf; you have to be nearly killed<sup>214</sup>

[[Mercy Thompson Series]] #3: [[Iron Kissed]]
  * the change is very painful, especially if they wait too long to change at a full moon and the moon pulls the change from them<sup>17</sup>
  * werewolves, with one exception, are made, not born<sup>95</sup>
  * a human who wants to change must be savaged so badly that he either dies or becomes a werewolf and is saved by the rapid healing that is necessary to surviving as a hot-tempered monster among other such beasts<sup>95</sup>
  * the change is a slow process and it hurts; if they are tearing up clothing as they change, it just hurts that much worse; makes them grumpier than usual—so mostly they take their clothes off first<sup>208</sup>

[[Mercy Thompson Series]] #5: [[Silver Borne]]
  * most werewolves have all the change they can deal with the first time they become wolf; other kinds of change are tough on them<sup>25</sup>
  * for a werewolf the change is slow and painful<sup>57</sup>
  * werewolves whose wolf had superseded the man often occurs with the newly Changed wolves; they are vicious, unpredictable, and dangerous even to the people they love<sup>65</sup>

[[Mercy Thompson Series]] #6: [[River Marked]]
* [[Bran Cornick]] requested the wolves refrain from changing where others could see; the werewolves were beautiful—but the change is horrific<sup>234</sup>
  * werewolves are moon called; they have to change during the full moon, and it is harder for them to control the wolf during that time<sup>234</sup>
  * a lot of werewolves only shift during the full moon—two or three days a month<sup>235</sup>
  * the shift is painful and takes a lot of energy<sup>235</sup>
  * shifting more than a couple of times a week was beyond a lot of wolves' abilities<sup>235</sup>

[[Mercy Thompson Series]] #7: [[Frost Burned]]
  * a werewolf's skin is pretty sensitive when he is changing<sup>19</sup>

[[Mercy Thompson Series]] #9: [[Fire Touched]]
  * most werewolves take a while to change—ten minutes or even fifteen or twenty<sup>32</sup>
  * its freaky looking<sup>32</sup>
  * it's hard for a werewolf no to change when something's trying to kill them<sup>32</sup>
  * a werewolf in midchange isn't helpless, just not as good in a fight because he's distracted; not a likely to be able to control himself<sup>33</sup>
  * werewolves had to strip to change<sup>307</sup>
  * werewolves in the middle of shifting could and did protect themselves, but they couldn't do it well until they were fully in either form<sup>307</sup>

[[Mercy Thompson Series]] #11: [[Storm Cursed]]
  * around ten or fifteen minutes it would take for the werewolves to change<sup>23</sup>
  * 
From Alpha&Omega:
There are rulesAO-31
First is that no person may be changed against their willAO-31
Second is that no person may be Changed until they have been counseled and passed a simple test to demonstrate that they understand what that Change meansAO-31

From Cry Wolf:
usually when a wolf Changed someone, it was drawn back to the new werewolf for a while; some genetic imperative to make sure that an untaught, uncontrolled werewolf wasn't going to draw too much unwanted attentionCW-201

From Blood Bound:
John Hopkins has a whole team looking for a virus or bacteria that could cause the ChangeBB-03
females don't survive the change as well as malesBB-111

=====Joining A Pack=====

==== New Werewolves ====
[[Moon Called]]
  * the young ones have less control of their wolves than others<sup>03</sup>
  * too young to have the kind of control he'd need to keep from killing someone his beast would see as a competing predator in his territory<sup>09</sup>
  * new werewolves unless they have the guidance of a strong dominant, have little control of their wolf form the first few times they change<sup>20</sup>
  * so new that they could be moonstruck<sup>26</sup>
  * new werewolves are dangerous; especially when they're cold and hungry<sup>43</sup>
  * a new werewolf can take a lot of time to change<sup>46</sup>

[[Mercy Thompson Series]] #2: [[Blood Bound]]
  * humans are not equipped to deal with a new-made werewolf<sup>125</sup>
  * basic question used on new werewolves who were ready to go for their first hunt; so what do you do when you're out hunting and you can't find any tracks or scent?<sup>224</sup>

[[Mercy Thompson Series]] #6: [[River Marked]]
  * only a very new werewolf wouldn't be able to sense truth from falsehood<sup>62</sup>

[[Mercy Thompson Series]] #7: [[Frost Burned]]
  * new werewolves are more vulnerable to the SDK Cocktail<sup>20</sup>


==== Old Werewolves ====
[[Mercy Thompson Series]] #3: [[Iron Kissed]]
  * old werewolves were uptight, easy to anger, and especially in this last hundred years of rapid changes more likely to be hermits<sup>42</sup>
  * old werewolves are oddly fragile; many of them go berserk and have to be killed<sup>137</sup>
  * others pine and starve themselves to death—a starving werewolf is a very dangerous thing<sup>137</sup>

[[Mercy Thompson Series]] #5: [[Silver Borne]]
  * werewolves don't do well on their own, especially not old wolves<sup>10</sup>

[[Mercy Thompson Series]] #6: [[River Marked]]
  * old wolves don't deal with change very well<sup>17</sup>
  * 